Let go at frame 120 and you will have a looping animation. You can do this by shift+clicking the key frame in the animation timeline and then dragging it over to the right. More on that in a bit.Īn easy way to make an animation loop is to make a copy of the key frame at frame 0 and place it at frame 120. This will come in handy if you want to loop your animation. ![]() You will also notice that when you made that first key frame, another key frame was automatically added to frame zero of your timeline. When you adjust the object in any way at any point in the timeline other than zero, a new key frame will be created. What you have just done is create a ‘ key frame‘. Now, select the object in the scene you want to animate and move it to a new location. Once in Animation mode, move the animation slider to 30 frames. When you’re in animate mode, you can adjust objects over time and those adjustments will be recorded within MAX. So, when you see red, that means you’re in animate mode. While the AutoKey button is selected, both it and the frame around your active viewport will turn red. The AutoKey button allows you to enter and exit animate mode in MAX. ![]() At the bottom of the screen, toward the right, there is a button called ‘ AutoKey‘.
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